From the category archives:

Game News

Simraceway Event Winners Take to the Track

by declan on May 17, 2012

A bright and sunny day sees the Simraceway Evo X Course event winners Peter Duivelaar (pro_drifter100) and Steven Diem (acerockolla) join us at our Performance Driving School.
Peter and Steven were greeted by Jeff and Nico from the Simraceway performance Center, they would be coaching the two winners over the next few days as they got to grips with the Evo X and the Infineon Raceway Circuit. After a quick intro, it was time to test if they were as quick in the real world as they are in the virtual one!
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There’s nothing quite like the sensation of buying a brand new car, is there? The gleam of the freshly-buffed paintwork, the purr of a pristine engine, that impalpable aroma of an immaculate interior.

Unfortunately, while we’re pretty sure we can recreate every other aspect of a vehicle, not even our dynamic duo of Dario Franchitti and Allan McNish can nail that “new car niff” for Simraceway players.

What we can do, however, is make it even easier for you to get behind the wheel of a new ride. So we’re happy to announce that, in response to driver demand, we’ve added PayPal, the world’s largest online payment provider, to our list of payment methods.

Click here to find out more about our payment methods.

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Simraceway Announces Official INDYCAR Game

by John on April 24, 2012

When we announced our beta in November, we listed some of the features our players could look forward to. One of those was the hosting of reproductions of renowned, real-world series on the Simraceway platform. Well the time has come to unveil our first virtual series—and it’s a biggie!

Earlier today we officially announced that Simraceway has reached a deal with INDYCAR to produce a brand new IndyCar video game.

This landmark agreement allows us to feature all the teams and tracks from not only the current IZOD IndyCar and Firestone Indy Lights seasons, but future ones too—and we intend to make the most of the opportunity, doing these celebrated sporting events complete justice and taking the racing game genre in a whole new direction.

Dario prepares to shake down the virtual DW-12 after climbing out of the real one.

Dario puts the virtual DW-12 through its paces at the Simraceway PDC.

Click here to find out more about our new INDYCAR game.

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Simraceway Car Pricing Explained

by John on March 22, 2012

We’ve mentioned our car pricing policy a couple of times on this blog before but, now we’ve launched a variety of vehicle types, we thought it was a good time to spell out how we arrive at each car’s price tag, as well as expanding on just how much value-for-money that represents.

We spent a long time looking at various possible pricing models, including those of existing driving games, but we couldn’t find anything that gelled with our two key values of affordability and authenticity. So we went back to the drawing board and developed a unique model that not only reflects our focus on realism but also represents flexibility, transparency, and simplicity for our players—a system that keeps our prices in line with real-life values and allows players to choose cars to suit their circumstances.

Click here to find out more about our unique pricing policy.

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Release Notes 2-Mar-2012, 1400 PST

by JimN on March 2, 2012

Release Build: SimracewayGame_58.exe

Release Date: 03/02/12

Fixed Issues

  • Fixed text fields for long track layout names
  • Fixed issue that allowed incorrect ghost cars into tracks with multiple layouts
  • Replays from Leaderboard of an event now uses start time and end time of the Hotlap
  • Added some logging that will be sent with Crash reports when needed (chat error, ghost information, driving line, online event, practice racing, quick race, controllers)

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You may remember our announcement in November that Simraceway would be the first videogame in history to include every one of McLaren’s extensive and prestigious range of road and race cars. You may even have sampled the first product of our historic union with the legendary British marque: the iconic M6GT.

Well we’re proud to announce that our latest release from McLaren’s illustrious back-catalogue is another icon, albeit from a very different era.

Click here to find out how you can race the MP4-12C GT3.

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Simraceway Receives $5m New Funding

by admin on February 10, 2012

Following the successful launches of our game public beta and groundbreaking SRW-S1 Steering Wheel, Simraceway’s creators, Ignite Game Technologies, were last week provided with an extra $5 million of funding, taking the total raised to date to $17.5 million.

This is great news for everyone associated with the project and we’re very grateful to our investors, both old and new, whose foresight and support have been instrumental in helping us bring our vision of reinventing the racing game to life.

However, we’d also like to thank you, our users, as without you Simraceway would just be a bunch of 000’s and 111’s sitting in a server somewhere. You bring Simraceway to life. Your racing, your support and, critically, your fervent feedback are making it one of the most welcoming and lively places to race online.

Click here to find out more about our plans for Simraceway.

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Simraceway Public Beta Launches

by admin on November 29, 2011

We’re thrilled to announce that today sees the launch of the Simraceway public beta. As with any beta, it’s important to emphasize that we’re not rolling out a shiny, finished game at this point. Instead, we’re asking for your help as we chart a new and exciting course for the racing game genre.

We’ve set a high bar for ourselves and we know it won’t be easy. If it was, someone else would have done it by now! However in the four years we’ve spent considering what it will take to shake up the racing game, uniting the entire racing audience—from players of titles like Forza and Gran Turismo to hard-core sim racers to real-world professional drivers—with a single title, we have reached one simple conclusion: software is only part of the equation. An holistic approach, which looks at every aspect of the experience, is required.

Here’s a brief summary of the traditional racing game issues and the ways in which we are intending to tackle them. For more detail, click the link below.

Racing Game Problems

  • Disc size places a ceiling on potential of “packaged good” games.
  • Annual production cycles result in content that is outdated at launch.
  • “Choice” of expensive, complex steering wheels or limiting joypads.
  • Poor Skill matching produces race after race without any true competition.
Simraceway Solutions

  • Download-only game not constrained by the limitations of discs.
  • Online platform producing continually updated feature, physics and content updates.
  • Team of pro drivers and real-world racing facility constantly updating game.
  • Comprehensive collection of licenses allows players to purchase individual content.
  • High performance, low cost racing controller shares joy of real racing with more players.
  • New skill-matching tool ensures highly-competitive races every time.

Click here to find out more.

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The SRW-S1 Steering Wheel: A Brand New Way to Race

by Jonathan Haswell on November 17, 2011

In August I talked about our excitement at partnering with gaming peripheral maker SteelSeries to produce a whole new kind of racing game controller. Today that controller has become a reality!

I said we were looking to produce something with the performance of a high-end wheel but with a price tag nearer to that of a joypad—something affordable enough to solve the ‘controller conundrum’ (the ‘choice’ between expensive, bulky wheel-and-pedal sets and limiting digital joypads) and open up a whole new racing experience to many of our players.

Well we’ve done it.

Click here to find out more about the SRW-S1 Steering Wheel.

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Simraceway has become the first game in history to secure the licenses for McLaren’s entire portfolio of road and race cars, including all the manufacturer’s Formula One cars.

Click here to find out more from the official press release.

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