“I have the all-time track record at Mid-Ohio, I think it was a 1:03:7”. It was at this point of my conversation with IndyCar, Sportscar, Aussie V8 and Rally driver, Simon Pagenaud extraordinaire, that I fell off my chair.

The 27 year old Indianapolis based Frenchman loves to go fast and in the last 12 months he has taken every available opportunity to prove it. Pagenaud has driven for the factory Peugeot squad in the Intercontinental Le Mans Cup, he has been ‘super sub’ in the IndyCar Series, a factory Honda driver in the Continental Tire Series for touring cars and he even found time to rally a Citroen C2!

That blistering lap time at the Mid-Ohio Sports Car Course was set in a 2007 Champ Car (above) described simply by Pagenaud as “fantastic” with a “combination of power and grip that made that track layout really fun”.

One would think that the techniques required to steer 800bhp of open wheel fury like the Panoz DP-01 simply would have no correlation with a rear wheel or all wheel drive production car. Simon begs to differ. “It is important to have a car that is the same on entry, mid-corner and exit”. He went on to explain that the car “needs to be predictable from entry to exit. I want the car to drive into the corner by itself, I never want to force it with the steering. I want to transfer enough weight to the front of the car with my braking or by lifting but I don’t want to have to turn the wheel too much.  My belief is there is no ‘driving style’, you need to be able to adapt at every corner.”

The Mid Ohio Sports car course is a perfect example of a track that demands adaptability. It’s a track where, according to Pagenaud, “you have to know how to drive in different ways to go fast.” And with that, we were off into Turn 1 (below), it was 2007 all over again and I was now a more than willing passenger on that epic lap.

“You don’t brake you just slightly lift and then get back on the power and a very slight slide on the exit”, Simon was quick to explain that margin for error here is tiny, “too hard you spin, not hard enough, you’ll understeer off!”

“The biggest issue with Turn 2 (below) is the level of understeer, you enter the turn at the top of the hill and you have to brake as you turn. The car gets light and you have to contain the rear as much as you can. The more you can turn the car in on entry, the less the front of the car will wash out in the middle of the corner”.

Early in the lap the driver is faced with the first challenge of his adaptability. “There are a lot of different lines, you can turn in early and ‘diamond’ the corner (in fast, out fast, slow middle) or go for an early entry and a long duration when you try and stay on the kerb all the way”. This technique helps the car rotate and it will help optimize your position on exit which, in turn, will mean you can get back on the throttle sooner  (below, Pagenaud uses the technique in the Highcroft Acura LMP1 prototype).

Turn 3 is a flat out kink that is almost an afterthought on a quick lap. Pagenaud described his mindset that day, how he was “thinking about Turn 4 from the moment [he] exited 2 and all the way down through Turn 3”. With speeds approaching 180mph on a hot lap, the Turn 4/5 complex offers a thorough examination of the driver’s commitment. “You need to brake as late as you can, throw the car into the turn and try and carry as much speed as you can. You don’t want to think about going back on the power, there is no need”.

The winner of the 2011 Silverstone Six hours described Turn 5 as being “very tricky” requiring the driver to stay on the inside as much as possible and then getting back on the power as early possible in order to shoot into Turn 6.

Entering Turn 6 the driver has the option of going in deep and braking or lifting early and carrying the speed in. Pagenaud believes that the most effective set up here is to have a car that oversteers and to avoid using the brakes. “You need to hook that kerb on the inside to keep you close to the right side so that you can go through the next section, Turn 7,  flat out”.

Pagenaud recalls how important the T4 to T7 complex (above) was during that record breaking lap. “I was able to lift late enough to hook the kerb and from that moment I knew I was in the perfect place, not too wide and just at the right speed to go flat all the way to Turn 9. I knew it was going to be a good lap as it was tidy and I was patient”.

Turn 9 (below) is the toughest corner on the track”, he continued, “you are committing to Turn 9 in Turn 8 (left) and you have to brake between one and the other. Braking has to be light here as you will have to turn as you brake and hook the kerb again on the inside and, if you can turn late enough with enough steering, the car will rotate by itself and shoot you to the exit. It’s very stressful as you have to be very precise. It’s fast and there is no margin for error! If you are 12 inches off the apex there, you can’t put the power down and 12 inches at these speeds is difficult to achieve. It’s not easy to do every lap”.

As we progressed, Pagenaud was clearly warming to the task of recreating that epic lap, as if he was, once again, in the cockpit of that beautiful Panoz DP 01.

“Turn 10 (right) is all about commitment and making sure you keep a stable car on entry and going in as fast as you possibly can” the Frenchman explained. He went on to stress how important it is to turn in very early and aim for the dirt before the kerb. The quickest way through, Pagenaud believes, is to “slide all four wheels all the way.”

The key to Turn 11 (above) is “braking as late as possible while keeping the front of the car on the white inside line for as long as you can”. The aim is to carry as much speed as you can into the corner then coast through the middle section. Simon described how the car will tell you if you have got this corner right, “you know you are going well, when you fight oversteer from entry to the middle of the turn, if you understeer there, it’s mostly because you didn’t commit enough on entry, so keep trying.

On exit stay on that curb and be patient to put the power down straight and flat as early as possible looking ahead of Turn 12 (below).”

“When the lap is finished look at your dash now, now was that a good lap? If it wasn’t good enough, try again and get your entry right before you try and fix anything else. Good luck and most importantly, have FUN!”

You heard the man! We all need to do what Simon says!

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Taming the Beast!

by LUCY on December 6, 2011

One of the many beauties of Simraceway is the ability to drive cars that you may only ever get to sample in reality through one of those supercar driving experiences. But then there are some cars that are so rare–so elusive–that even dreaming about them would be a waste of time and energy.

Take the Mclaren M6GT for example. This car is so rare that experts cannot even say for certain how many genuine examples exist. There are three, or possibly four, original M6GT chassis left, depending on whom you ask.

Having demolished the competition in the North American Can-Am Series and Group 7 racing in Europe with the Mclaren M6 open-top prototype, Bruce Mclaren decided that there were more worlds to conquer. He set his sights on the highly-competitive Group 4 series. A championship full of iconic racing marques such as Lola, Porsche, Ferrari, and Alfa Romeo.

Sadly, a rule change meant that 50 cars would have to be produced in order for the M6GT to be homologated. This was simply impossible in the time frame required and the racing project was shelved. The Mclaren factory only ever produced one 5.7-liter M6GT. Two more were built by Trojan Cars, which had the contract to produce all of Mclaren’s customer chassis. The first chassis became Bruce Mclaren’s personal test bed. His dream was to develop the car into a road-going supercar much like the current MP4 12C, which will also be available to download in Simraceway.

So what is the car like to drive? We recently caught up with former Autosport National Driver of the Year and multiple British hillclimb champion, Martin Bolsover, to get a racer’s perspective.

Martin was extremely quick to point out that his car is not original. It had been raced very successfully in historic events around Europe as an M6 Can-Am car. “When I was finished racing it as a Can-Am car I wanted to keep it, so I converted it into an M6GT,” he explained. “I got a lot of help from Peter Agg, who was the chap in charge of Trojan at the time they were building the customer cars [for Mclaren].”

Agg’s experience was invaluable and has resulted in a car that is, according to Bolsover, “smack on, so much so that you would not be able to tell the difference.” The 6.4-liter small block Chevy power plant was replaced with a 5.9-liter version but this didn’t alter the fact that, in Bolsover’s own words, the M6GT is a ‘hairy monster with 650 bhp, no electronics and heavy handling.”

The brutal nature of the car, and its lack of technology, mean that getting the best out of it is very straightforward. “You have to steer it on the throttle. There is a photo of me coming out of Club [Corner] at Silverstone and it just laid black rubber for about 100 yards!  Turn in, floor it and balance it on the throttle as you come out of the corner. It’s just an old way of driving cars. There’s nothing clever to it.”

The former European Supersport Champion also believes the set up is crucial. “You need to set the car up with understeer [push/tight] because you have as much oversteer [loose] as you like with your right foot. The natural balance of the car should be tight so the front washes out and you can control that with your back wheels…theoretically!”

Something worth noting is that, compared to the other cars currently available, the Mclaren is very short on brakes. “In a modern car you drive up to the 50-yard marker and hit the brakes. In the M6GT you would be hitting the brakes at 300 yards, again because we are dealing with sixties technology.”

So there you have it, everything you will need to get to the top of the leaderboards on Simraceway‘s circuits. Brake early, get back on the throttle early, make sure it’s set up to understeer and, oh yes, just one more thing Martin Bolsover wants you to remember: “If you are driving it hard, the back tyres will go off. And, of course, your brakes will fade.”

With that, we wish you the best of luck in taming the “hairy beast” that is the Mclaren M6GT!

Thank you to www.brayspeed.co.uk for the video footage and to www.simonwrightphotos.com for the fantastic shot of the M6GT in full flight. Simon Wright is the editor of www.classicandcompetitioncar.com.

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Simraceway Public Beta Launches

by admin on November 29, 2011

We’re thrilled to announce that today sees the launch of the Simraceway public beta. As with any beta, it’s important to emphasize that we’re not rolling out a shiny, finished game at this point. Instead, we’re asking for your help as we chart a new and exciting course for the racing game genre.

We’ve set a high bar for ourselves and we know it won’t be easy. If it was, someone else would have done it by now! However in the four years we’ve spent considering what it will take to shake up the racing game, uniting the entire racing audience—from players of titles like Forza and Gran Turismo to hard-core sim racers to real-world professional drivers—with a single title, we have reached one simple conclusion: software is only part of the equation. A holistic approach, which looks at every aspect of the experience, is required.

Traditional Racing Game Problems
  • Disc size places a ceiling on potential of “packaged good” games
  • Annual prodcution cycles result in content that is outdated at launch.
  • “Choice” of expensive, complex steering wheels or limiting joypads.
  • Poor Skill matching produces race after race without any true competition.
Simraceway Solutions
  • Download-only game not constrained by the limitations of discs.
  • Online platform producing continually updated feature, physics and content updates.
  • Team of pro drivers and real-world racing facility constantly updating game.
  • Comprehensive collection of licenses allows players to purchase individual content.
  • High performance, low cost racing controller shares joy of real racing with more players.
  • New skill-matching tool ensures highly-competitive races every times

 

The Problems
You see, while the core gameplay is obviously a vital element of any game, we believe developers have for too long failed to address other important issues that can make or break the entire experience. In some cases, they’ve been hamstrung by circumstances beyond their control such as platform limitations (graphics, disc space) and finite production cycles that prevent them from being able to constantly update their content and features to keep up with the real world. However it’s also fair to say that many other problems have simply been overlooked and ignored. [click to continue…]

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The SRW-S1 Steering Wheel: A Brand New Way to Race

by Jonathan Haswell on November 17, 2011

In August I talked about our excitement at partnering with gaming peripheral maker SteelSeries to produce a whole new kind of racing game controller. Today that controller has become a reality!

I said we were looking to produce something with the performance of a high-end wheel but with a price tag nearer to that of a joypad—something affordable enough to solve the ‘controller conundrum’ (the ‘choice’ between expensive, bulky wheel-and-pedal sets and limiting digital joypads) and open up a whole new racing experience to many of our players. Well we’ve done it. Read on to find out more or click here to view the press release.

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Simraceway S1 Wheel Announced!

by LUCY on November 17, 2011

Simraceway and Steel Series introduced the Simraceway® SRW-S1 Steering Wheel, an affordable, high-performance PC controller that aims to open up a whole new racing world to players frustrated by the limitations of joypads.

Get more information from our Press Release after the jump.

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Exclusive Licensing Agreement Makes Simraceway First Game to Feature McLaren’s Entire Portfolio of Road and Race Cars, Including All F1 Cars

SAN FRANCISCO, CA — (November 1, 2011) — Ignite Game Technologies, the online gaming company focused on building a new form of auto racing game — Simraceway (http://simraceway.com/) — today announced it has reached a deal with the McLaren Group to create high-detail virtual models of every car the legendary automotive company has ever created.

This partnership breaks new ground for the videogames industry, representing the first time McLaren has licensed its entire catalogue of F1, Can-Am, sports and road cars for use in a game. It also signals the gaming debuts of some of the brand’s greatest cars.

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Dan Wheldon 1978 – 2011

by LUCY on October 16, 2011

Everyone at Simraceway is devastated by the news of Dan Wheldon’s passing. Not only was Dan a true champion on the track, he was a true gentleman off it and we feel genuinely blessed to have had the opportunity to work with him. Our thoughts and prayers are with his family and friends.

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We announced Thursday that we’ve signed up three-time IndyCar Series Champion Dario Franchitti to work with Dan Wheldon on making Simraceway the most authentic racing game on the market.

In fact Franchitti has been working with Simraceway for the past two years and, during this time, we’ve been lucky enough to get up-close-and-personal with the IndyCar great. So with Franchitti heading into another final-race decider with Will Power this weekend, we wanted to share our behind-the-scenes snaps of last season’s exciting climax.

Click here to get full access to Franchitti’s 2010 triumph.
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Simraceway Welcomes Dario Franchitti

by LUCY on October 13, 2011

Today we announced we have signed up Dario Franchitti, the three-time IZOD IndyCar Series Champion, two-time Indianapolis 500 winner, and current Championship points leader, to work alongside Dan Wheldon on Simraceway.

Click here to get the full story from our press release.
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Drive the Morgan 3 Wheeler on Simraceway

by LUCY on September 15, 2011

Here at Simraceway, we’re continually supplementing our collection of big-brand licensed cars and our latest addition is Morgan’s blast-from-the-past, the iconic 3 Wheeler.

Check out the classic trike’s aeronautically-inspired 21st-century makeover in the screenshots below.

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